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	<title>Comments on: What Have We Achieved</title>
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	<link>http://danielcarvalho.com/articles/what-have-we-achieved/</link>
	<description>Video games, gamer culture and design.</description>
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		<title>By: Daniel Carvalho</title>
		<link>http://danielcarvalho.com/articles/what-have-we-achieved/comment-page-1/#comment-189</link>
		<dc:creator>Daniel Carvalho</dc:creator>
		<pubDate>Tue, 23 Mar 2010 00:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://danielcarvalho.com/?p=287#comment-189</guid>
		<description>I haven&#039;t played Heavy Rain yet, but judging from what you&#039;re telling me, it seems like Quantic Dream have applied similar techniques as outlined under the heading &quot;anaesthetics&quot; above. Which is great to hear. Shows class.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played Heavy Rain yet, but judging from what you&#8217;re telling me, it seems like Quantic Dream have applied similar techniques as outlined under the heading &#8220;anaesthetics&#8221; above. Which is great to hear. Shows class.</p>
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		<title>By: Zacqary Adam Green</title>
		<link>http://danielcarvalho.com/articles/what-have-we-achieved/comment-page-1/#comment-185</link>
		<dc:creator>Zacqary Adam Green</dc:creator>
		<pubDate>Mon, 22 Mar 2010 05:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://danielcarvalho.com/?p=287#comment-185</guid>
		<description>The problem, at least for console games, is that Sony and Microsoft require your games to have achievements or trophies. While PC developers can still avoid it, this sort of thing isn&#039;t going away any time soon.

The best developers can do is cope with it well. I liked how Heavy Rain handled trophies: the requirements for unlocking each trophy were obscured until you actually did what was required, and notifications were only displayed during loading screens.</description>
		<content:encoded><![CDATA[<p>The problem, at least for console games, is that Sony and Microsoft require your games to have achievements or trophies. While PC developers can still avoid it, this sort of thing isn&#8217;t going away any time soon.</p>
<p>The best developers can do is cope with it well. I liked how Heavy Rain handled trophies: the requirements for unlocking each trophy were obscured until you actually did what was required, and notifications were only displayed during loading screens.</p>
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		<title>By: Daniel Carvalho</title>
		<link>http://danielcarvalho.com/articles/what-have-we-achieved/comment-page-1/#comment-184</link>
		<dc:creator>Daniel Carvalho</dc:creator>
		<pubDate>Sun, 21 Mar 2010 00:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://danielcarvalho.com/?p=287#comment-184</guid>
		<description>Ahhh, it&#039;s great to know I&#039;m not the only one.

Josh, that&#039;s a novel idea, that would bring sense to the whole &quot;social&quot; aspect of gaming the industry is so crazy about.

On that note, I remember when I was trying out EVE Online for the first time, hooking up with a player that had the same interests as me made a &lt;em&gt;BIG&lt;/em&gt; difference. Made the game more fun.</description>
		<content:encoded><![CDATA[<p>Ahhh, it&#8217;s great to know I&#8217;m not the only one.</p>
<p>Josh, that&#8217;s a novel idea, that would bring sense to the whole &#8220;social&#8221; aspect of gaming the industry is so crazy about.</p>
<p>On that note, I remember when I was trying out EVE Online for the first time, hooking up with a player that had the same interests as me made a <em>BIG</em> difference. Made the game more fun.</p>
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		<title>By: Josh W</title>
		<link>http://danielcarvalho.com/articles/what-have-we-achieved/comment-page-1/#comment-183</link>
		<dc:creator>Josh W</dc:creator>
		<pubDate>Sat, 20 Mar 2010 23:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://danielcarvalho.com/?p=287#comment-183</guid>
		<description>Full agreement.

I just want them off, and in replacement I&#039;d like people to use the metrics to find ways to make games for me and people like me, and possibly in matchmaking, so I can play coop with people who share my interests.</description>
		<content:encoded><![CDATA[<p>Full agreement.</p>
<p>I just want them off, and in replacement I&#8217;d like people to use the metrics to find ways to make games for me and people like me, and possibly in matchmaking, so I can play coop with people who share my interests.</p>
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		<title>By: Avatar Blues, Immersion and Video Games / Daniel Carvalho</title>
		<link>http://danielcarvalho.com/articles/what-have-we-achieved/comment-page-1/#comment-168</link>
		<dc:creator>Avatar Blues, Immersion and Video Games / Daniel Carvalho</dc:creator>
		<pubDate>Sun, 17 Jan 2010 09:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://danielcarvalho.com/?p=287#comment-168</guid>
		<description>[...] emerging within the world of cinema. Immersion is a vitally important topic to me, and I&#8217;ve contended at length to retain its [...]</description>
		<content:encoded><![CDATA[<p>[...] emerging within the world of cinema. Immersion is a vitally important topic to me, and I&#8217;ve contended at length to retain its [...]</p>
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		<title>By: What Have We Achieved &#124; Console Gaming</title>
		<link>http://danielcarvalho.com/articles/what-have-we-achieved/comment-page-1/#comment-54</link>
		<dc:creator>What Have We Achieved &#124; Console Gaming</dc:creator>
		<pubDate>Sun, 31 May 2009 23:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://danielcarvalho.com/?p=287#comment-54</guid>
		<description>[...] post by Daniel Carvalho  [...]</description>
		<content:encoded><![CDATA[<p>[...] post by Daniel Carvalho  [...]</p>
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