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	<title>Daniel Carvalho &#187; Personal</title>
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	<description>Video games, gamer culture and design.</description>
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		<title>Polarity</title>
		<link>http://danielcarvalho.com/articles/polarity/</link>
		<comments>http://danielcarvalho.com/articles/polarity/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 22:09:27 +0000</pubDate>
		<dc:creator>Daniel Carvalho</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Daniel Carvalho]]></category>

		<guid isPermaLink="false">http://danielcarvalho.com/?p=564</guid>
		<description><![CDATA[My inspiration and interest is one of absolute polarity. Not only does it have its highs and lows, but it completely flips direction. I have lots of interests and a bunch of enthusiasm for each. Even if I know I want to be in the gaming industry, which role would I assume?]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-611" title="polarity" src="http://danielcarvalho.com/wp-content/uploads/2009/08/polarity.gif" alt="polarity" width="610" height="95" /></p>
<p>My inspiration and interest is one of absolute polarity. Not only does it have its highs and lows, but it completely flips direction. What must now be years of trying to comprehend this quandary have left me empty handed and more confused than ever. I am a man with many interests which are met with almost equal enthusiasm depending on my current psychological state.</p>
<p>Living a paradoxical life with the realization that time is fleeting has left me more stressed than a soon-to-be 26 year old should be. While the minor aspects of my day-to-day meanderings benefit from my protean nature, my life&#8217;s timeline lacks the major milestones my heart desires. I am a collection of insubstantial events that are invisible in retrospect. Today my interests wax an wane between <strong>Development</strong>, game code and programming in general; <strong>Art</strong>, graphic design, level design &amp; textures, illustration and 3D modelling; <strong>Writing</strong>, my website and commenting on various places that cater to my interests; and <strong>Reading</strong>.</p>
<p>Web design has helped satiate these varied fields of interest and I&#8217;ve been doing it for nearly five years now. It&#8217;s a great dynamic career path that allows you to be a jack-of-all-trades and rewards you for it. Although the web world is awesome, my first love lies with game development. If anything, I think my experience doing web work has made me more qualified to start tangible movements towards my dream of one day making games. It&#8217;s by web, that I transformed my ignorant tinkering with QBasic to actual programming knowledge by learning Flash and ActionScript. From doing everything in Photoshop, oblivious of details such as colour modes and kerning, to designing identities in Illustrator and evolving an acumen for graphic design.</p>
<p>Many years ago, level design did the same for me. Instead of just concerning myself with geometry, lighting and gameplay, I soon realized that I needed to make custom textures, sounds and models for my environments. That sometimes the assets I needed in order to achieve the atmosphere and feel I was going for, wasn&#8217;t available online. Furthermore, downloading such materials would deprive me of the pleasure and pride of crafting everything myself.</p>
<p>Although at least back then, I was not in flux. I would make countless little experimental maps that would never see completion, but once I decided on one, my drive and inspired enthusiasm would see me until the end of the project. My weeks and months spent in isolation, completely submersed and in the zone was a satisfying experience. The achievement of finishing a project like that was a milestone that made my joy complete. Sure, some days I was in the trenches and it felt like &#8220;work&#8221;. And there wouldn&#8217;t have been as many experimental maps if at one point, I didn&#8217;t intend to finish each and every one of them. But regardless of the conflict that existed by having so many different ideas, I still ended up producing <em>something</em>. Even if the number of unrealized concepts far outweighed the number that saw the light of day.</p>
<p>Let me bring some focus: My core dilemma isn&#8217;t that I have many interests, but the fact that I become infinitely obsessed about any one of them at a time, for short durations. This makes deciding on anything for the long-term very difficult. Not necessarily career decisions, but personal projects too. I&#8217;ve tried to exploit this nature, by feeding it what it wants at any particular time, hoping to prolong its cravings. So, whenever I feel like coding, I listen copious amounts of John Carmack&#8217;s talks; and no matter how many times I listen to them, they never get old. Basically soaking myself in material that inspires me to a point where I feel like binary is coming out of my pores. When I&#8217;m in a graphic design mood, I peruse through designer portfolios such as Scott Hansen and The Designers Republic. When I&#8217;m in a web design mood, I check out some award winning websites and see what projects the leading design studios I actively follow have recently completed. However, this tactic of appeasement normally occurs organically, it&#8217;s a natural tendency driven by my current obsession.</p>
<p>But, because each field is so extensive and there&#8217;s so much to learn, not a lot gets done in these brief stints. As a result, my blog has taken a severe knock this past month, with me failing to uphold my modest goal of one post per week. I realize by most peoples standards that it&#8217;s a minimal goal, but it&#8217;s within my reach and not too high that it scares me off and becomes a burden to me. It&#8217;s this thinking that fuels my determination to retain it. I&#8217;ve also noticed my polarity has affected my popularity, and rightfully so. I&#8217;ve been desiring to write a Crysis review that is unfortunately passed its inspiration date, but I think I&#8217;m going to risk writing one anyway. Regardless of how I tackle this problem, I know that I want my website to be consistent. This blog is not my primary aim in life, but I do want it with me for a long time, running in parallel with whatever I eventually end up doing.</p>
<p>A hint to the solution probably lies in the fact that among my interests are a few big players, and those I are the ones I focus my energies on. Game programming and game design would be at the top of the list, but that is a large category that encapsulates all my interests. To start with, I would have to decide on a subset. But which one? Web / Flash games? Indie / XNA / XBLA games? Then once I&#8217;ve overcome that riddle, I somehow need to find energy after working all day to pursue it, while ensuring I get some play time throughout the week. Whilst ignoring my brain when it switches to graphic design mode or something contrary to my aforementioned direction. Scheduling seems key, but I fail to see how people can implement such a rigid structure to life.</p>
<p>Argh, frustrating. What do I want to be!? It feels like I want to do everything, yet every time I see someone making steps towards game development I feel the sourness that accompanies envy. Thinking as I write this, perhaps it&#8217;s not that I want my cake and to eat it too, but simply that I&#8217;m not occupying most of my time seriously trying to make a game. If I had to see someone else create an awesome poster design, would I feel the same? Most likely not. One of my fears is that if I perused programming, one day I would see an illustrator draw some brilliant concepts and I would feel jealous and empty, and visa versa. I like art and programming equally&#8230; I think. When I was a young boy I sat and drew all day, my home brimmed with paper. If I didn&#8217;t go the art route, it would feel like I was wasting my natural talent. I do think having both skillsets is valuable, but is it feasible to do both?</p>
<p>Becoming a garage developer would be an obvious option, and I guess becoming a programmer doesn&#8217;t mean you have to be a silent observer on the art side either. Depending on where you work, the job can be what you make it. One could also be fortunate enough to be hired as a game designer, but that&#8217;s like winning the lottery as far as chances go.</p>
<p>Who knows. Once again, time will tell. Either way, <em>something </em>has to happen, and it always requires a step forward. Otherwise you wake up one day, living a life that isn&#8217;t your own.</p>
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		<title>Hello Internets</title>
		<link>http://danielcarvalho.com/articles/hello-internets/</link>
		<comments>http://danielcarvalho.com/articles/hello-internets/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 17:05:44 +0000</pubDate>
		<dc:creator>Daniel Carvalho</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Daniel Carvalho]]></category>

		<guid isPermaLink="false">http://blog.danielcarvalho.com/?p=4</guid>
		<description><![CDATA[I've been working on my website on and off for a few months now, and it's finally manifested itself into what you see before you.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5" title="Me looking into the mirror in DOOM3. The crosshair was the clue." src="http://danielcarvalho.com/wp-content/uploads/2009/04/hello_internets1.jpg" alt="Me looking into the mirror in DOOM3. The crosshair was the clue." /></p>
<p>So finally, here it is. I&#8217;ve been working on my website on and off for a few months now, and it&#8217;s finally manifested itself into what you see before you. It has been an interesting experience and a testament to my commitment.</p>
<p>There are a few reasons why I wanted to create my own blog. Recently I&#8217;ve developed what can only described as a fear of commitment, as much as that sounds theatrically dramatic. The tendency to procrastinate and an amazing ability to annoy myself. I don&#8217;t play video games as much as I&#8217;d like, and when I do play them, I disrupt the experience by having these huge breaks in-between sessions. The duration of these breaks between playing can be a couple of months, maybe even more. In my opinion, irreparably ruining the game experience. This website is just one small step towards ridding myself of these character flaws. I want to show myself and people what I want to do, not tell them. Less talk, more action. This website was my goal and I committed to it, even though initially I didn&#8217;t have a clear vision of the design.</p>
<p>I must say, technically I didn&#8217;t expect this to be so much work. Learning how the WordPress platform works and behaves, takes time, and lots of it. Especially when you want to break the norms of blog design. There are a few things WordPress could have done to help accelerate the design and development process, but in the end, it seems to be a really solid system. I really wish they had a bare bones theme with no styling. Basically the stylesheet would contain all the important class and id names with blank declarations. WordPress should instantly remove that extra 10 pixels it adds to the width, via an inline style, to captioned media. Damn that was annoying, I had to mention that. It&#8217;s a bug and should be removed, besides being quite uncharacteristic of WordPress, especially since this can be easily achieved with CSS, using padding.</p>
<p>On the flip side, I&#8217;m super stoked that I could finally use what has to be — dare I say — my favorite typeface, Gotham. If I were a typeface, I would be Gotham. This website was also a great opportunity to design something contemporary and minimalistic, my style of choice. Please bare with me, as the website will only aesthetically take form — mainly referring to the fat footer — when there is more than one blog post. There are a few areas of the website I&#8217;m not completely satisfied with, one being the social linking widget, but I had to make a few small compromises. One big compromise though, was the fact that I sacrificed the portfolio section. It seemed silly to have so much work done on the blog, only to gate the launch with something that could take ages. So I did what was necessary, I cut it.</p>
<p>I&#8217;m no WordPress pro, so if you find something dubious or broken, please <a title="Contact me." href="/contact/">let me know</a>. I&#8217;ve also gone a very uncommon route for blogs, in that I&#8217;m only displaying one post on the page, and would like to hear your feedback regarding that. Does it really hamper usability? My aim was to provide focus, to make each post more of a feature and give it greater emphasis. This focus, hopefully, making it easier to read.</p>
<p>I look forward to sharing my opinion on what&#8217;s going on in the gaming industry. Hopefully engaging in exciting discussions with anyone that wants to hear, what I have to say. I won&#8217;t lie and say gaming is the only topic that will feature here, but it will be my primary focus. Be sure to read more <a title="Read more about me." href="/about/">about me</a>, to put this blog into perspective.</p>
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